Creativity |
Design |
Solution
mydesignbox.fi
I bring together creativity, design, and refined skills to deliver projects that tell stories and evoke emotion. My experience ensures clarity, balance, and aesthetic precision in every work.
I have extensive experience in the field of graphic design. I studied Graphic Design as my major at university, and since 2007 I have been actively working with industry-standard design tools such as Adobe Photoshop and Illustrator.
After graduation, I worked as a graphic designer for various companies in Turkey for three years. I also worked as a freelance graphic designer for one year, delivering a wide range of projects including corporate identities, posters, social media visuals, and promotional designs across both print and digital media.
Since moving to Finland, I have contributed as a volunteer graphic designer for many platforms. During this process, I gained experience in developing effective visual solutions suitable for different cultural contexts. I also completed my Media studies at Omnia in Finland and managed many real client projects focusing on graphic design, receiving positive feedback from both instructors and clients. I have a strong design approach that blends innovation with technical skill. I closely follow developments in the digital world and strive to create user-oriented and functional designs. I constantly improve myself, remain open to learning, and approach my work with high motivation.
I merge aesthetics with function in motion design and motion graphics. With advanced proficiency in Adobe After Effects and custom AE Expressions, I build fast, consistent, and scalable pipelines delivering animated shapes, kinetic typography, and a broad effects toolkit that make brand messages flow clearly. From brief to styleframes, I maintain a clean production structure with disciplined versioning and file hierarchy.
I also productize my expertise into reusable motion templates sold on digital marketplaces, and craft short, narrative-driven animations directly in After Effects. Typical deliverables include logo, intro, and outro sequences, social ads, and UI micro-interactions that elevate brand communication. By combining technical precision with creative visual storytelling, I produce smooth, engaging, and purpose-built motion content.
I began 3D modeling in 2007–2008 with Cinema 4D and later specialized in Blender. I work with clean, quad-based topology, precise scale, and subdivision-friendly retopology. My pipeline includes UV unwrapping, PBR texturing and material assignment, lighting setups with Cycles rendering, and technical optimization for both real-time use (low-poly, baking) and 3D printing (tolerances, wall thickness, support planning).
My experience spans a high-fidelity M100 metro model—interior and exterior—with topology quality validated through successful printing, as well as small functional products such as customizable shopping-cart token keychains and EV charging cable hangers. I deliver print-ready and real-time-friendly assets for client and personal projects, provide clear outputs in STL/OBJ/FBX/GLB, and support fast, precise revisions.
I design and build interactive web experiences that blend performance, polish, and usability. Leveraging modern JavaScript and motion libraries such as GSAP and Three.js, I create immersive 3D interfaces where users can explore and interact with models in real time. My work focuses on production-ready customization, fine-tuning materials and color palettes, physically based lighting, and environment maps to achieve both visual fidelity and smooth performance across devices.
Over the past few years, I’ve delivered three to four interactive projects that showcase robust 3D pipelines, intuitive interaction patterns, and scalable code architecture. From scene orchestration and asset optimization to camera controls and user-driven parameters, I build experiences that are as maintainable for teams as they are engaging for users. I’m highly motivated to push the boundaries of the modern web and continually deepen my expertise in interactive graphics and front-end engineering. I’m actively advancing my GLSL and shader development skills, creating custom vertex and fragment shaders for real-time, high-fidelity visuals.
I started in 2015 at a software company designing interfaces for applications developed with Photoshop, and later systematized my UI work with Figma and Adobe XD. Over the past six months, I significantly expanded my UI/UX practice across both tools by creating user flows, wireframes, and high-fidelity prototypes.
On the WordPress side, I handle the end-to-end pipeline from setup to launch; in 2024–2025 alone, I delivered four distinct WordPress websites. I’ve developed expertise in theme customization, custom CSS, pixel-perfect layouts with Elementor, performance optimization, and baseline SEO, ensuring consistent, fast delivery from design through development to go-live.