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Armchair   | Cinema 4D
OCTOBER 2016

Armchair

Armchair is an early Cinema 4D furniture study focused on clear form blocking, proportion stability, and readable silhouette balance. The hero render presents the model with simple lighting that keeps volume transitions and overall geometry easy to evaluate.

Two square content frames support the presentation by showing material behavior, edge quality, and early-stage render decisions from complementary angles. The project reflects a foundational pipeline where modeling clarity and practical shading control take priority.

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Özer Hekimoglu - © Copyright 2025 - @mydesignbox | All Rights Reserved.